Fast-moving, armored "metal tubes" that provide the Orks with highly mobile firepower for early to mid-game skirmishes. General Escalation Tips
A transport vehicle that can repair fallen Necron foot soldiers. Keep it positioned directly behind your front line to continually bring back destroyed infantry units.
A Tier 6 fast walker specializing in ranged anti-infantry and light vehicle suppression using twin rotary guns. It provides much-needed mobility for mid-game Chaos forces.
A fast tank hunter equipped with an armor-melting Melta Cannon. It is best used for aggressive "big game hunting," quickly closing the distance to slag enemy heavy armor.
Use these units to address faction weaknesses. For example, the Devil Dog provides the Astra Militarum with early anti-armor options, while the Forgefiend gives Chaos better anti-air and mobile fire support.
Fast reconnaissance skimmers. They are perfect for rapid raids and harrying the edges of an opponent's territory before they can react.
Sniper-equipped infantry that can move through cover with Doctrina Imperatives . They excel at picking off specific enemy heroes or high-value units from a distance while remaining elusive.
A flying super-heavy fighter-bomber that provides high-energy suppressive fire. Its Quad Ion Turret is devastating against grouped infantry, while Seeker Missiles are effective at punching through armored targets.