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: For the first time, worms can pilot tanks, helicopters, and mechs. These provide both mobility and high-powered weaponry, such as the Helicopter's overhead machine gun or the Mech's ground-pound ability.
: Large structures are scattered across maps. Worms can enter these to find cover from overhead attacks. Importantly, the interior of a building is only visible to the worms currently inside it, adding a layer of tactical stealth. WormsW.M.D
: The Homing Missile, Concrete Donkey, and Super Sheep return with modernized visual effects. : For the first time, worms can pilot
The game maintains the core turn-based formula where players control a team of four worms, using an arsenal of bizarre weapons to eliminate opposing teams on destructible 2D terrain. Worms can enter these to find cover from overhead attacks
: Fixed turrets, such as sniper rifles or flame throwers, are placed throughout the environment, providing powerful defensive positions for those who reach them first. Arsenal and Customization
Moving away from the 3D-style models of previous iterations, W.M.D uses a that evokes the look of the original Worms Armageddon . This allows for more expressive animations and detailed, painterly landscapes that can still be completely obliterated by explosions.
: Supports up to 6 players per map with 8 worms each. Competitive play is available through local couch co-op and ranked online matchmaking.
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