: You must tell the game to run your script whenever a "Take Damage" event occurs. In Garry's Mod , you might use the EntityTakeDamage hook.

: Set your MinDamage value. This is the "floor" for your calculations.

: Depending on the game, this is usually in data/scripts or a dedicated lua/autorun folder.

: Ensure players don't take negligible damage (e.g., 0.1 HP) that clutters the UI.

-- Sample mindamage.lua logic local min_damage_threshold = 5 function calculateDamage(baseDamage, distanceScale) local finalDamage = baseDamage * distanceScale -- Ensure damage does not fall below the minimum if finalDamage < min_damage_threshold then return min_damage_threshold end return finalDamage end Use code with caution. Copied to clipboard 3. Implementation Steps

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